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Shark Lagoon

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SHARK LAGOON                                                                                                                                                             
Need some excitement? Try a visit to Shark Lagoon, where the water is so clear you can see all the way to the bottom. As the picture shows, riders may fall out of their rail car and being without a paddle can be very exhilarating in shark-infested waters. The opportunity to “play” with the sharks is both fun and scary at the same time. Say, how high can a shark jump? There is a life raft, but it may not be available when you need it. 
 
This new set is both a game and a play set. 
 
The Game
The build layout is on a dark blue lagoon – deep water and teeming with sharks. The turquoise formations on the bottom represent a special Lego coral that grows in this lagoon. 
 
The overhead (suspended) rail car system is made of six turntables attached to a rail system in the shape of the number 8. The rail cars with their riders are moved about by hand. The rail system is suspended above the lagoon to offer the riders a chance to see the sharks up close. The turntables allow for the rail cars to change directions, even reverse direction, if needed. The rail cars have no doors, only a steering wheel for riders to hold on to. 
 
A little practice is needed to find the best mesh point that allows for an easy slide from the main track to a turntable or from a turntable to the main track. Alignment is the key.
There are 2 rail cars (blue and yellow) available. Each rail car has a token holder of the same color. Tokens are stacked on top of the token holder as a player collects them during a game.
 
The Shark Lagoon build is best suited for the 16+ age group. The build is challenging and worthy of being a new Lego set. A key to the build was Lego part 2653. It was used to build both the rail system and the rail cars that ride on it.
 
     
 
The Play
To start, each player rolls the dice – highest number goes first.
 
Players start from any unoccupied turntable to begin a new game.
 
For example, if a player rolls a 3 to start, they have 3 moves:
 
Moving to a turntable counts as 1 move (collect the colored token for that turntable).
Continuing to a rail section counts as 2nd move.
Continuing on to another turntable counts as final move (collect the colored token for that turntable also).
 
The object of the game is to visit each of the turntables at least once and collect its colored token. There is no penalty for going through a given turntable more than once. However, the colored token assigned to each turntable can only be collected by a player once per game.
 
 
 
 
 
 
 
The Rules
1.      If a player needs to pass through an unvisited turntable and the path is blocked by another player, then the player whose turn it is must reverse course or change direction. However, if a 5 is rolled, then the other player must move back two sections (move back through a turntable/track section and/or a track section/turntable) then the current player gets to move forward 5 sections.

2.      Each turntable is assigned its own color (square colored tile on top of rail system). The token of the same color is collected and stacked on each player’s token holder (red, blue or yellow).
 
3.      A player may change direction at any turntable.
 
4.      Collect all 6 colored tokens and you are the winner. 

5.      Tie games are possible, as all players get a last roll of the dice.
 
Minifigs and accessories included
Minifigs – 4
Green Frog – 1
Sharks – 3
Yellow Raft – 1
Brown Paddles – 4
Lego dice with tile faces – 1
Pair of binoculars – 1
Life vest – 1
Hats – 2
Turntable visit tokens – 12
Parts box – 1
 
The Shark Lagoon piece count is about 1290, plus a few extras.

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