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Fire Emblem Three Houses: An Inevitable Encounter

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THANKS FOR THE 200 SUPPORTERS! Are you ready to play?

General Rules
  • For each combat, both dice must be rolled at the same time
  • Units attacks only deal 1 HP Brick, unless meant with condition
  • Units cannot share a movement space
  • 1 ranged units can’t counter attack 2 ranged units
  • Swords, Axes, and Lances are 1 ranged units
  • Bows, Magic, Staffs, and Daggers are 2 ranged units
  • Beasts and Dragons are 1 ranged units but can counter attack regardless of foe’s range

Movement Type
  • Infantry units have 4 HP and can move 2 spaces. Terrains cost them 1 space.
  • Cavalry units have 6 HP and can move 3 spaces. Can’t move in terrains.
  • Armored units have 8 HP and can only move 1 space. Can move in terrains.
  • Flying units have 6 HP and can move 2 spaces. Aren’t affected by terrains.

Additional Colored Health Pieces Included

Offense Dice
  1. Critical Hit: Foe loses 3 HP from unit’s attack
  2. Noontime: Unit attacks once and heals with 1 HP during combat
  3. Desperation: Unit attacks twice before foe can counter attack
  4. Dodge Attack: Unit attacks once and the foe misses their attack
  5. Poison Strike: Unit attacks once and foe loses two HP after combat
  6. Guaranteed Follow Up: Unit attacks once and can make a follow up attack

Defense Dice
  1. Miracle: Unit survives foes attack with 1 HP if unit’s HP is > 1
  2. Pavise: Reduces damage by 1
  3. Dodge: Foe misses attack or attacks
  4. Vantage: Unit attacks first before foe can counter attack
  5. Noontime: Unit attacks once and heals with 1 HP during combat
  6. Repose: Unit attacks twice after foe’s attack

Paper Map with Movement Spaces will be Included!


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THANKS FOR THE 100 SUPPORTERS!- Blue Lion House

"So Ingrid, whose the girl you wanted me to meet?"- Sylvain Gautier

"We did not come to support your skirt chasing! We came to support Dimitri!"- Ingrid Brandl Galatea

"The good for nothing never changes."- Felix Hugo Fraldarius

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