Product Idea |

LEGO Dungeons - A Modular Role-Playing Game

2 comments

I believe the set can become highly profitable by reducing the scale of the sets and adding some elements of collectibles and randomness. Each set would include:

  • Link to the game instructions uploaded to the LEGO website. By having the game instructions online not only can money be saved from printing them with every set, but they can be easily updated later to allow for further expansions. The same can probably be achieved with a cellphone application.
  • Two randomly selected minifigures from a pool of premade characters whose stats and description are specified in the online database.
  • Two randomly selected items, these can be armor or weapons and their effect and description would be available in the online database.
  • A buildable character sheet to keep track of player statistic through the game with LEGO pieces.
  • Two modules and instructions on how to build it.
  • A red health and a blue mana potion.

Randomness and collectibles have proven effective for LEGO in the past, which is why I believe this idea to be the more effective.

From left to right: Character sheet, health potion, mana potion, two floor modules, random minifigures, random items.

The idea behind LEGO Dungeons is to provide a somewhat cheaper (And more profitable) alternative to BrickQuest while keeping most of its rules and ideas. The potential of LEGO for tabletop role-playing games and board games in general is infinite, and it's a shame Lego Games didn't catch up as much as it could, but I believe the idea could be presented in a different way to catch the attention of both kids and adults that enjoy these type of games.

The modular nature of the concept provides endless possibilities for layouts, and similar to the Creator series, Lego Dungeon could include a list of recommended layouts for starters.

Mock of a dungeon layout.

Alternatively, changes can be done to the design of the modules so it uses this piece or this one instead of the tubes and give it a more aesthetically pleasing (And safe) look. I went with the 4x4 design with spaces of 2x2 to make it cheaper than the BrickQuest design while still keeping the immense customization of minifigures over microfigure, but if required changes can be made to allow for the latter or give more space for the former.

A module.

Another great advantage of the LEGO system is that it allows for a dynamic way of keeping track of player hit points, magic, attack, defense, dice bonus and inventory.

The same mock from before but now in the middle of a game.

That is my concept for LEGO. If needed, I can provide a new set of instructions  (Since my concept has some differences from BrickQuest that would affect the rules) as well as a physical demonstration of the modules and the game upon request.