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Introduction
How would you
feel if you were the mayor of a huge city? Would you be able to manage all the tasks
so your inhabitants don’t need to complain? With the computer, you may be used to
try this out, but now it’s time to try it with this analogue city simulation game!
Watch the video
to see a possible simulation!
Rules
1. Terrain Creation
Phase
In the beginning,
you create your terrain. Grey cubes will be used for the city itself, green ones
for fields and forests and blue ones for the sea and rivers. Choose wisely, as your
city may get unnecessarily complex when you build too many rivers or parks!
2. Building Phase
Afterwards, the
game itself begins. You roll the dice and see which element you need to build in
the current lap. Then, you place the micro models. There are different types of
them: streets, houses, fields and forests. The houses exist in three types: residences,
offices and shops. They have different cost and income values, which may be important
when you have only little capital or want to earn more money.
You can place
the streets on any grey cube. On the adjacent grey cubes, the houses can be built.
Fields and forests will stand on the green cubes. In the first lap, it’s mandatory
to build at least one house of each type and thus also one street. Apart from that,
you have complete freedom of designing your city. It’s even possible to build two
separate cities on the terrain. Maybe this gives you an advantage.
Each model costs
a certain amount of money. You can only build new ones as long as your capital is
higher than zero (so you are not allowed to make debt). Then, the calculation phase
begins. Of course, you can also stop the building phase earlier if this seems to
make sense to you, or if there’s nothing more you could buy.
3. Calculation
Phase
Each lap ends
with the calculation. For the houses, you get taxes by the inhabitants, for the
(yellowed) fields a certain amount of harvest and for the forests of recreation.
This sum is being added to your capital. Then, you need to pay for food and non-food
items for each house (this can be seen as if you needed to fill the supermarkets
again with new stuff your inhabitants need).
Afterwards, you
replace any model by a higher building stage, e.g. a semi-detached house becomes
a skyscraper after some laps. This extension takes place as long as there are enough
higher-stage equivalents (so you can’t extend if you’ve already done so very often).
Streets and forests don’t have any higher stage. Fields, however, have two stages:
First, they are built in green state, then the grain ripens and becomes yellow.
Only in this stage the fields bring harvest, afterwards they are re-sown and become
green again.
Now, the lap
has ended and the next one begins in the building phase.
4. The End
You can play
until there’s no space left or the stock is empty. Now, what is your capital? Have
you simulated a better city than your friends?
Extensions
To challenge
you even more, there are two extensions included: trains and ships! The train extension
allows you to build a railway track on any grey cube and (starting from an arbitrary
end), the train can drive the whole way on it within one single lap (after the building
process has finished). Having reached the station, the train unloads and gives you
some money! The ship extension works similarly: you build a harbour beside any blue
cube and then the ship comes and unloads there. But attention: only one of the two
containers can be unloaded by one harbour, so you need two of them if you want to
use the ships completely! You can use the extensions in any lap, always up to two
trains and two ships.
Modularity
The game is completely
modular, allowing you endless fun trying out the best solutions. You can even build
other extensions with your own bricks which will make the game even more interesting
(feel free to propose some in the comment section) Of course, also multiple boards
can be combined forming a huge layout which will be simulated! Maybe in this way,
you’ll get enough skills to be a real mayor one day! Hope you’ll enjoy playing and
planning!
Number of Parts
and Size
I’ve built the
game with 2167 parts. All parts are existing in the used colours (except for the
custom decorated tiles for the dice). The model measures 32 x 32 x 5 studs (in assembled
state) and weighs 1225 g.
Table with Amount
of Stages and Prices
If you are interested
in the amount of stages of the models and their prices, you can look in this table.
The values are the results of some tinkering by me, but you can surely change them
to challenge you more or less.
Amount
Stone 128
Grass 64
Water 64
Amount Amount Amount Amount Costs for
Stage 1 Stage 2 Stage 3 Stage 4 building /
extending
Street 48 0 0 0 100
Residence 16 16 8 8 300
Office 8 8 0 0 400
Shop 8 8 4 0 400
Forest 32 0 0 0 100
Field 16 16 0 0 100
Rail 32 0 0 0 200
Train 8 8 8 0 100
Station 2 0 0 0 1000
Harbour 4 0 0 0 2000
Ship 2 2 2 2 200
Costs Factor Factor Factor
Residence Office Shop
Food 100 1 0 0
Non-Food Items 100 1 1 1
Building Material 200 0 0 1
Income
Taxes 800 x house
stage
Harvest Field 300
Forest Recreation
Value 100