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- Originality: How original is this - never seen before?
- Building Techniques: How much skill do you think the creator of this MOC has, in terms of building technique?
- Details: Express how much you like the details of the build.
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I am a young boy very interested in sports cars. Therefore, I decided to build one of these famous cars with a design that is both complex and interesting.
After having carried out several tests, both on competition cars and more traditional models, I decided to build a partially invented model, using certain curves, air intakes and other parts of well-known sports cars.
I chose to represent a car cut for competition like the GT3 models. Neat and elegant curves, all topped with a large spoiler, bringing an even more competitive touch to the model.
And it is, moreover, these curves that posed me the biggest problem during the construction. Indeed, it is difficult to perfectly represent a side air extractor, for example, especially at this scale.
Wishing to build this car in line with models with dimensions similar to the "Speed ​​Champions" category, I therefore favored a rather simplified shape.
The rear of the car is not left behind. At the begining, I had the idea of ​​representing complex curves for the rear part. I also had to simplify the elements to obtain a more coherent result and in agreement with the rest of the car.
Finally, I still regret not having managed to represent upper lights, at the front of the car. I have, once again, taken the side of the shape rather than realism and I hope that you will not be too disappointed.
So, will you be able to identify the different known elements present on this model?