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Picasso- Portrait of a Woman in a Hat

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It's hard to find someone who hasn't heard of Picasso. His work is still reflected in painting, sculpture, design, and architecture.
During his lifetime, he became an icon of painting, but after his death, he became one of the pillars of art.
This set is a tribute to Picasso. But why this particular painting?

Why Portrait of a Woman in a Hat?

This is perhaps the most joyful portrait of all Picasso's portraits. In its composition, it is both simple and complex, thoughtful and brilliant. In a palette of several colors, he managed to capture the character of the girl, the light of day, and the positive atmosphere of the scene.
It contains both cubism and expression, one of those paintings that only Picasso could do.

Picasso Minifigure

When creating a Picasso minifigure, I was inspired by old photographs from his studio. Of course, there had to be famous striped shirt and checkered trousers, which I found while browsing through the photos.
Picasso's portrait was so much more difficult to do in the Lego version.
He had long facial features, very visible mouth wrinkles, sparse eyelashes, and wide lips. I hope I managed to get it at least a little bit :)

Quotations

I think it would be great if there were two quotes to choose from in the set:

“It took me four years to paint like Raphael, but a lifetime to paint like a child.”

- It's great because it shows how important it is to work on your sensitive, subconscious approach to creating art.

"Are we to paint what's on the face, what's inside the face, or what's behind it?"

- Beautiful presentation of the whole idea of ​​creating a portrait: do we want to paint someone's character/ soul, or just the face .?


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The set contains 1070 bricks, no collisions, and no loose bricks.

Reference
All 2d graphics used in the set were created by the author of the set.
All backgrounds in the graphics were made by the author of the set.

Update 26.08.2023: adding missing brick 1 x 1

Edit 14.11.2023- I added a 1 x 1 tile , which was missing in the render

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