Ambush at the Magic Portal

After defeating the lich terrorizing the country, you decide to stop at a tavern before the long return to the kingdom. As you discuss the best way to get home, a traveler tells you about an ancient magical portal that would allow you to return home instantly. You decide to trust him and you go to the place he describes. The portal is present but it is a trap and while a hydra arises and throws itself on the knight, a young black dragon descends from the sky to block access to the portal. You couldn't run away, you can only fight!

The model has a detailed decor with a tree and the portal embedded in the rock. It is surmounted by a large black dragon with folded wings. At the front, an engine under the ground animates the fight between the knight and the hydra or another monster. Many figurines are distributed in the decor such as the mage, the dwarf, the knight as well as the hydra, two will-o'-the-wisps, a squirrel and the white rabbit.


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