LEGO Chill Adventures

It's been a long, strange, sunless year for many of us.
Maybe a chill and relaxing adventure on a sunny island, hunting for hidden LEGO goats, can make it better for a bit.

Or maybe not.
But it can't hurt, right?

Terrain was procedurally generated then manually tweaked for maximum chill.
Grass, trees, ground, waves... allwas created to look like LEGO (hopefully), even where brick models were not used. I took screenshots of bricks in Studio, and used them as textures for details, and Unity Tree Creator.
All behaviour uses elements of the microgame, the only script I added is the drowning detection, and I tweaked the game manager script because I did not want the player to lose when they explode... I really wanted this to be as relaxing and non-frustrating as possible.

I hope you enjoy!

If you want to play a PC build, which runs smoother and has much better looks (linear lighting), here:


Please link to your game here

https://play.unity.com/mg/other/webgl-build-134

#exploration
#island
#goat
#sea
#sun
#chilling
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